UI Design

Below is a collection of UI mockups and elements that I have made, primarily for NEX:OS. These mockups and elements were made in Photoshop and the elements later imported into Unreal Engine or Unity for use in creating widgets based on the mockups. While I am not a UI designer by trade, this is something I have had to learn and work on in my projects.


NEX:OS Character & Ability Menus

This is a collection of test and final menu mockups of a Character and Ability menu for NEX:OS. These mockups are designed to give a player the maximum amount of information on a single page, while also keeping a simple and clean look. With the Character Menu player are able to see and change up their weapons and armor. Additionally with the Character screen a player will see what abilities they have equipped and their assigned element.

For the ability screen a player will be able to see and change all of their abilities and skills they have equipped and/or unlocked. There are three main sections that a player will have on the ability screen: Singularity and Runes, Abilities, and Class Skills.

Gameplay Icons

This section contains icons for gameplay and UI elements that I created, mainly for NEX:OS. These elements can be seen in the HUD, Menus and other areas of the game. Icons include Abilities, Borders, Class Icons and other elements.


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Draconic

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Level Design